Battle Stats
BATTLE STATS
A significant part of life at Finchwood Academy revolves around honing one's Persona and preparing to do battle with the otherworldly Shadows. Fill out the form below to help the mods out and give everyone the details of your character's combat style and their other self!
Responses are screened until the mods approve the character. This must be done, along with the Application before a character will be accepted.
A summary of battle stats (by squad), levels, and additional character abilities can be found HERE.
Responses are screened until the mods approve the character. This must be done, along with the Application before a character will be accepted.
A summary of battle stats (by squad), levels, and additional character abilities can be found HERE.
Character Name: Character's name.
Squad: Select your character's squad. These are pre-assigned for squad leaders.
Squad Position: Select your character's position on the squad. This can be Leader, Second, Member (High/Medium/Low), or Support based on what's available. Leaders and supports are pre-determined and can be found on the Character Roster.
Primary Weapon: Select your character's weapon of choice. Supports may mark this question as N/A.
Combat Style: Outline particular combat skills here, along with their attitude in battle. Are they gung-ho? Do they try to protect their teammates at risk of themselves? Do they try to let others do the heavy lifting? For support characters, this is how they handle their role and how they generally treat their team. Do they worry all the time? Are they quick to point out things, even if they're not a threat? Are they relaxed?
Attribute: Select the attribute that best defines your character's abilities: Strength, Stamina, Speed, or Balance! This will not impact bonuses but it it will impact narrative elements and dungeon navigation.
Persona Name: Please select an available Persona listed under your house.
Persona Appearance: Provide a brief description of your Persona.
Affinity: Select one of the two elements available to your character's house. This is the element that your character will be most proficient in attacking with and defending against. Swords may choose Air or Thunder, Cups may choose Water or Ice, Wands may choose Fire or Lightning, and Coins may choose Earth or Stone.
Weakness: Please select one of the elements not associated with your character's house. This will be the element that does the most damage against your character and their Persona.
Ailment Susceptibility: Select the mental or physical ailment that your character is particularly susceptible to: Poison, Sleep, Mute, Confusion, Enervation, Rage, Fear, Forget, Charm, and Despair. All characters may get all status ailments, but this will be the one most likely to impact the character. Keep in mind that a toned down version of the ailment may, at times, linger with the character for a few days after the initial exposure.
Blake Hasenkamp
SQUAD: 6
SQUAD POSITION: Support
PRIMARY WEAPON: N/A
COMBAT STYLE:
Now that Blake is part of a team, she's conscious of needing to be more supportive presence, and her efforts there usually come off awkward. But she tries. Sometimes. She dislikes taking risks, and will advise her squad to take the more cautious route, or to hold back for reinforcements. Blake will always prioritize keeping her squad safe above everything else, but she also hates conflict, and will usually defer to the chain of command in a disagreement.
Blake is never the fastest Support when it comes to detecting anomalies, but Umabel's method of interpreting battle information (see below) means that Blake can keep an eye on a lot of elements at once without having to expend too much concentration.
ATTRIBUTE: Stamina
PERSONA NAME: Umabel (Angel of Friendship)
PERSONA APPEARANCE:
Blake seats herself on the opposite side of the board, and Umabel carves chunks of clay out of herself with her hands, placing them on the board. These pieces can represent humans, Shadows or obstacles. Familiar items (e.g. Blake's squad members) will be rendered in detail when they come on the board, while unfamiliar items (e.g. Shadows) will look more amorphous. To get more information, Blake needs to mold the pieces with her hands, while Umabel uses her many hands to place clay and mold the environment around where Blake is working. Umabel will also sometimes hand her carving tools, like a nurse attending a surgeon. When trying to detect rifts or scan a particular object, the board can spin like a pottery wheel, and Blake will focus herself by shaping a single clay object.
"Finished" pieces will move on the board of their own volition, like a living clay animation, and when enemies are eliminated, Umabel will take the piece and "return" it to her body. The "game board" ends up being a constantly changing and shifting piece of art, with three sets of hands manipulating clay objects to represent the field.
AFFINITY: Thunder
WEAKNESS: Fire
AILMENT SUSCEPTIBILITY: Fear